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Tokenomics

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A circular economy model is tried to be applied in The Open Space game. Resources produced and spent in the game are cyclically included in the economy and removed from the economy. The amount of mines and tokens spent in the game will be monitored on the system, and periodic events will be organized for balancing in cases where it is seen as missing or excessive.
$DMATTER amounts spent in the in-game market will be subtracted from the game economy. $DMATTER production is not possible in the game. Players who want to obtain $DMATTER can acquire DMATTER by exchanging it for trade or mine production in the game.
At the center of each planet in the game is a mining exchange. The mines produced in the game can be converted to $DMATTER by bartering over these exchanges, or mines can be obtained by exchanging $DMATTER. Each pool will initially start with a flat rate.
  • Planet of Colossus: - 35,000,000.0000 $METAL / 0.10000000 $DMATTER - 35,000,000.0000 $CRYSTAL / 0.10000000 $DMATTER - 35,000,000.0000 $DEUTRYM / 0.10000000 $DMATTER
  • Planet of Glaciara: - 35,000,000.0000 $METAL / 0.10000000 $DMATTER - 35,000,000.0000 $CRYSTAL / 0.10000000 $DMATTER - 35,000,000.0000 $DEUTRYM / 0.10000000 $DMATTER
  • Planet of Tritonia: - 35,000,000.0000 $METAL / 0.10000000 $DMATTER - 35,000,000.0000 $CRYSTAL / 0.10000000 $DMATTER - 35,000,000.0000 $DEUTRYM / 0.10000000 $DMATTER
  • Planet of Xantara: - 100,000,000.0000 $STRDUST / 0.10000000 $DMATTER
The amount of $DMATTER used in the game is of higher precision. A sensitivity of 0.0000 has been added, considering the use of $DMATTTER in lower amounts. 0.000000010000 $DMATTER inside the game is equal to 0.00000001 $DMATTER outside the game.
The minimum amount for $DMATTER withdrawal from within the game is 0.00000001100 $DMATTER.